After the arms, I started to model the legs and pelvis. Once completing the legs I had to then figure out how I would create my character's belt, as it is one continuous piece that travels up the body and into the collar. I made the decision to build the belt into the torso instead of the pants, as it made sense considering the parts it is connected to are in the upper body. I was skeptical about this approach at first, concerning the skinning/rigging process. However, I think it it should function properly in the way that I have modelled it.
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