My character's legs and spine have now been rigged. So far, I'm finding it okay and not having massive problems while rigging. I did have an issue with the direction of falloff in the shin joint once adding the legs' pole vectors, but I solved this by revisiting the script editor and adjusting the scripting accordingly. Now that I've rigged the bottom half and spine of the character, I'm going to move on to the arms and hands.
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