Major - Character Skinning Complete (Scientist)

I have now added pose space deformers to my scientist character, and the skinning process is now done. Once again, I had numerous problems with geometry jumping out of place when adding pose space deformers, and it meant I had to re-position lots of vertices multiple times, which delayed this process again. However, while this was a tedious process in order to complete it, I have managed to complete this stage much quicker than I did for the first rigged character, now that I was more familiar with the pose space deformers issue and what was required in order to progress through this correctly. This character now needs to be taken forward to the rigging stage. 


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