My scientist character is now fully rigged, and ready to be textured. I have also given the character both FK and IK arm rigs, with the option to switch between the too. While the actual head would be inside of the hazmat suit and would technically only turn inside of it, I have given the head the ability to move, in case it can further help the animation in subtle ways. My next step for this character is to texture it, and I plan on using normal maps and wrap deformers to capture some of the details from the initial design. Additionally, I need to make more than one texture for this character, as I need the main scientist and the secondary scientists.
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