Italo Calvino's Invisible Cities notes

I imagine Armilla to be aquatic, exotic and full of nature. There are no humans in this city, so realistically the trees will be tall, the grass will be overgrown and animals will roam freely. Due to the water based environment, the nature will not be dependant on humans to look lively and beautiful. This being said, the pipes and drains are likely to have moss covering them, so certain parts of the city may not look fresh due to the excessive overgrowth of nature, although these elements are a kind of beauty themselves. There are nynths in this city, and they are going to be in the baths/showers that are hanging throughout the area. As Armilla is very water based and seemingly reliant, perhaps they worship the water, suggesting there could be a place of importance for them. This could include a temple, fountain, or generally a main water source. All pipes and plumbing will ultimately lead back to this main water source. I think this utopia of water will have a fresh looking atmosphere that gives off a positive mood, regardless of this I think the fact humans are not here creates an uncomfortable suspicion of the safety and beliefs that live amongst the city.
Baucis is a high up city, held up and supported by multiple stilts. The inhabitants barely ever come down to land at all, but there are ladders to climb up there if required. The city is so high up, it is above the clouds, so it might be very windy, foggy and cold up there during certain times. The shape of this city is long, pierced and angular. I think the stretched out long city will cast a huge shadow onto the ground because of the altitude and the scale. As the inhabitants don't come down to earth they must have a lot of supplies up there, and thought out methods of how to access water/food. The ground beneath the city will be quite fresh and natural looking because it doesn't get touched, meaning healthy grass, flowers and trees. The city either has walls or fencing surrounding the city for the obvious reason of safety, the fact there are ladders could suggest otherwise, unless they have some kind of railings built on them.

Diomira reminds me of a rich and well populated city from an ancient era. I get this impression from the fact that it holds fifty silver domes, a crystal theatre, and bronze statues of the Gods. With statues of the Gods existing in this city, I think it adds a historical mood to the environment taking it back some ages. I think it will have a large variety of buildings, including temples, towers, palaces, cathedrals and many more. There will be markets in the streets, horses and carriages, and a clash of religions among people. There could possibly be poorer parts of the city in small areas but mainly it will be full of expensive materials built into structures and rich people. As there are so many recources that have been made into these buildings, like crystal, silver and bronze, there must be a mining entrance in the cliffs/mountains that surround the area. There will be carts of gold and silver so they must have great access to these resources. There is probably some royalty amongst some groups of people, and guards protecting all kinds, especially the expensive gold/silver that is obtained. There are multicoloured lamps in the city during certain times in the year, which gives me the impression that the ones who live there appreciate the city's beauty, and are people of hope/peace mainly. This city is likely to be very large and spread out, full of all kinds of different people.
I see Ersilia as a maze of strings eventually. It will always look different because links are always going to be made in the city, meaning more strings will be attached from one building to another. If there are so many strings connected for links, maybe it is a way for inhabitants to navigate, perhaps there are no roads or paths on the ground. I think the environment this city stands on will be grass and fields, or an alternative plan could be that the buildings are high up, and the strings between houses are used as zip lines to travel around. Once abandoned the poles and strings remain there, but the houses are dismantled and taken away, if it is that easy and the inhabitants move the city multiple times, the houses probably aren't that complex or made of very strong materials.
This city seems like it is dark, fairly quiet and in some parts dangerous. I get the idea it can be dangerous from the thieves roaming the sewers and rooftop. The fact that thieves exist in this city just indicates it is dark and gloomy in my opinion. Esmeralda is a very inclined city with unusual paths, these being zig zagged and confusing, potentially making it intimidating for new visitors especially when thugs are known to be around. I think there will be more poorer areas in this city than rich ones, although there will be a few exquisite buildings standing. There are rivers and boats too, which may add an interesting look to the city. Esmeralda will have multiple routes to take in order to get to a destination, so each journey is different. This in mind, it could be easy to get lost, more so for newcomers. There's rats in the sewers and cats in the streets, and a lot of people who can't be trusted. Underground passages are throughout the city, though quite hidden too. I think this city will be interesting, beautiful from certain viewpoints and perspectives, but at the same time will have its rough areas and shady individuals.

Isaura's description causes me to visualise an underground but rather spacious and magnificent looking city. It sounds very reliant on water, with all of the wells and mechanical water systems that take place throughout. There won't be roads, and maybe not even paths, but there will be lots of houses, buildings and space in the city. I imagine a giant underground cave, with a small entrance that leads to it. People live here which is maybe why they cherish water and work hard for it. There will be a lot of heights and viewpoints, and the city will be built on rocks and boulders, working around and with the environment. A lot of torches will be lit, to create enough light. This city has people working so it can't be too dark. Another idea is that maybe there are cracks/crevasses above the city, allowing natural light to enter upon it. I think the city has had a lot of work put into it for years, and is full of hard workers and cooperation. People there have their beliefs, so I think it will have rather religious elements and buildings. There are stairs, ladders, bridges, slopes and scaffolding, so I think it will be quite scattered with buildings but in some places quite crammed. The border of the city repeats the outline of the river below it, and the water will be seen nearly everywhere as it is constantly being transported and obtained.
Leonia is very different to all other cities for its main, repetitive routine. Everyday the inhabitants throw out everything, and replace it with newer versions. This won't just be rubbish, but clothes, fridges, fresh cutlery, tables and literally anything from yesterday. Everything in the city will be spotlessly clean, and I can't imagine there is any dirt in sight. This city is constantly moving forward and evolving with its belongings every single day, so it must be very fast paced all the time, I also feel like it will be futuristic. The inhabitants of this city say their true passion is to enjoy new and different things, but it is also suspected their true passion is really just to discard, and get rid of whatever they have and starting over completely. They must be rich here to afford all this new stuff, unless currency isn't really existent here. As everything is so new and neat, maybe they have OCD about a lot of things, maybe this is over the whole city. Maybe they are so obsessed, meaning everything is placed perfectly, every blade of grass is the exact same length etc. It is strange how soon everything is thrown out, and also quite worrying the old thrown out stuff is dumped around the city. It is pushed away when it gets to high, but once it has all piled up, eventually there will be no exiting the city, and all of their belongings from yesterday could tip over onto the city, for they have doomed themselves.
Moriana sounds complicated, as it is an obverse. The gates are transparent, and there are glass villas that can be seen, along with coral columns, pediments encrusted with serpentine and a medusa shaped chandelier. It sounds like an attractive looking view, but once the visitor enters and looks at this city from a different perspective the city will appear the opposite. There are rusty sheets of metal, sackcloth, ropes hanging from rotten beams for people o hang themselves from. This luxurious landscape suddenly becomes a real life nightmare right before the visitors eyes. I get the impression this is an illusion, or almost like a portal to another creepy dimension. Maybe from the right positions the glass city can be seen, but from others it cannot.
Phyllis is another confusing sounding city. It contains different kinds of paths, windows, materials and buildings. I feel it is implied by the excerpt that visitors may see the city differently to others, even though they could be standing near each other at the same time. The paths are suspended in a void, and the city fades away and all that can be seen are pathways. Where someone may see a church with stain glass windows and stare right at it, someone else could be looking at the exact same spot and staring into nothing. Whether this city only shows itself when needing to provide for a visitor, or it randomly fades away and back again without warning or mercy, it will play tricks on whoever lays their eyes upon it. It mentions about how Phyllis will "elude the gaze of all," but except the man who catches it by surprise. Maybe this means the city to some extent has a kind of conscience that purposely disguises itself and camouflages when desired. This city will be a cluster of pathways, bridges, columns, walls and doors, and I doubt all of the city will ever be able to be seen all at once.
Sophronia sounds like an interesting city. One half of it contains a roller coaster, Ferris wheel, carousel, motor cyclists on ramps performing death defying stunts for entertainment and all kinds of fun activities for inhabitants to enjoy. The other half of the city contains pretty much every building that a city would need and have. It is made out of stone, marble and cement. Every year, the workmen take down all the buildings in this half of Sophronia and remove it completely, taking it far away along with the inhabitants that leave too. The other half of the city remains, and waits for the day the caravan turns back up and it can all be repeated again. I think this will be a joyful city and full of life, but only when both halves are standing. Although each side is the opposite, I think the half with roller coasters and rides will be lonely and quiet without the other half. 
The city of Tamara is covered with signs and representations of things, around the city there are marshes, trees, rocks and grass. Eventually the visitor will see signs everywhere, with pictures on them of certain things, like a tankard outside of the Tavern, scales for the grocers, and pretty much every building you would find in a city will have a sign in front of it to show what the building is, instead of writing displayed. There are statues with dolphins, lions, stars and towers although it is unknown what they represent. There are also signs which show the viewer specifically what they shouldn't do, and the forbidden rules in the city. There is a temple with statues of the Gods inside, so it must be quite a religious based city, and each God has his attributes displayed with them so the worshipper can address their prayers correctly. I think there will be so many signs the actual city will be impossible to really see, as it will be literally covered with signs and symbols. Thinking into this, maybe it is a species who can't read writing or are unaware of it, which is why images are how they tell things apart. Maybe it is quite an unintelligent species who live there, or maybe the building just has so many buildings that signs are the only possible way of knowing what is what. 
Thekla is a city under construction every day, and always seems to be being worked on. There are cranes and scaffolding, and cranes holding up those cranes. It sounds like it will always be under construction and never actually completed in that aspect. This city will not look complete at all, it will look like a work in progress that will never really be done with. The inhabitants sound like they are doing all of this building and working out of fear, as when they are asked if they fear the city will crumble and fall apart once every scaffolding is taken away, they respond with "Not only the city." Then later in the excerpt it mentions they work all day and stop at night when the stars are out. Then when asked what the blueprint is for the city, they say the starry sky is the blueprint. It made me begin to think that they are scared about the sky falling, and that all this construction and support is what they believe keeps the sky above them. I believe they are scared of being doomed along with the whole city, so they build continuously out of fear. 
Standing on dry terrain, is the city of Zenobia. I read this and imagine a vertical city, where inhabitants travel upwards or downwards, and it stands high up in the sky. There are bamboo and zinc buildings, with balconies, ladders, stairs and hanging sidewalks. I think this city will be made of wood and bamboo/zinc, just like the buildings. I imagine something similar to a giant and tall tree house, attached to more and more of them. I think the buildings will be more scattered and spread out, rather than a planned out and even set of buildings and pathways. It says there are fishing poles and barrels storing water etc. I think the fact the city is above dry terrain means if they have water, maybe the inhabitants travel to another area to get the water. Maybe the fishing poles really are for fishing when they do go to water, or maybe they use them to lower and bring up stuff to transport it across the vertical city. I think the city will be quite old fashioned and have tribes, a simple city that works hard to keep it going, and manages to stay strong and stable although standing on stilts.
Fedora is full of grey stone buildings, and in the centre of the city there is a metal building full with rooms containing blue crystal globes. Inside of each of these globes is a different model of Fedora, of how someone had planned it to look and be built in order to make it the ideal city. But before they ever got the chance to create it, Fedora had already changed. It seems this scenario repeats itself so many times as there are so many different crystal balls, with different versions of Fedora inside. The one who makes a model looks at what already exists in this city and tries to use the current environment and layout to improve it and move forward with it, but are prevented when the city is changed and they miss their chance. I don't know why the city is always changing before it is possible for these models to be created into the real thing, but it seems to be a recurring thing with Fedora. This must be a big element to the city, as all of these globes are in the museum in the centre of Fedora.

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