Minor - Character Modelling Arms (Grown up Alien)

I've been further building my character's body, by adding more geometry into the torso while cleaning it up too. As well as this, I have started to sculpt the arms. While I did not find the arms overly challenging, there was a lot of decision making involved, because the alien's clothing is neither particularly baggy or tight on his body. With this in mind, I wanted the underside of the arms to droop down partially, as if the clothing is responding to gravity in the T pose position. With my character having a very slim build, I decided that the clothing is fairly loose on his arms, and his anatomy is less visible underneath the material of the clothes.




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